Methodology
How Beamkeeper scoring works
Beamkeeper is a transparent scoring puzzle. The game does not hide a secret “correct” arrangement. Instead, each finished board is graded with the same simple rules every time.
Base score
Each completed layout starts from 120 points.
Penalties applied
- Torque penalty:
12 × absolute net torque. Torque is the sum of each load weight multiplied by its slot position. - Side split penalty:
6 × absolute differencebetween total left-side weight and right-side weight. - Outer-rail penalty: every load heavier than 3 placed on the far left or far right rail adds extra cost.
- Cluster penalty: neighbouring heavy loads on the same side add a stress penalty when their combined weight is 7 or more.
Verdict bands
- Held clean: 110 points or higher
- Almost level: 70 to 109 points
- Beam slipped: below 70 points
Daily board logic
The daily board is deterministic across the current UTC day. Beamkeeper derives the daily setup from the UTC date string, then selects one of several prevalidated weight patterns and load-name sets. That means every player gets the same daily board until the UTC date changes.
Limits
Beamkeeper is a game, not an engineering or safety tool. Its scoring is intentionally simplified for play. Do not use it to make real structural, lifting, rigging, warehouse, or construction decisions.